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Medallion Puzzle Re2 2nd Run

And then you lot've seen the credits roll with Leon - what at present? After you've completed the game once y'all'll unlock the 2nd Run mode, where you play every bit the other character that yous didn't use on your first playthrough of the game.

The 2nd Run way is an alternate story that runs in parallel to your original mission, just with some cardinal differences: puzzles accept different solutions, items are in dissimilar places, and you'll face new and differently placed enemies along the way. Did I mention that it'due south unlike?

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This isn't only a absurd way to replay through the same environments from a fresh perspective, but is how you see the "Truthful Ending" of the game as well.

In this walkthrough we'll assume that you chose to play as Leon S. Kennedy beginning, since he'southward offset in the game's menu. However, aside from the characters yous meet in the parking garage, in that location are a lot of similarities in the 2nd Run, regardless of which way around y'all choose.

Resident Evil 2 gives yous a rank based on your fourth dimension, then in the interest of not slowing upwards as well much, this walkthrough volition non go over the location of every single detail you lot can observe. For the locations of extra secrets, check out our Treasure Hunter Hiding Place Guide, Mr Raccoon Guide, and Safe and Locker Combination guide.

Resident Evil ii Remake 2nd Run Walkthrough Claire B

Afterward a brief cutscene recapping Leon and Claire'due south coming together at the Truck Stop, you'll gain control of your new character outside of the police station, in a makeshift graveyard.

Make your fashion forwards past the graves, and down the staircase in front of y'all.

Pass the chained door on your right, and ascend the staircase in front of you. Choice up the Red Herb to your left at the summit of the stairs, and then press on - picking upwardly the Blue Herb to your right on the way.

Effectually the corner you'll come across the fire escape gate that you were on the other side of during your outset playthrough.

Approach it, so take hold of the Cutting Tool in the wheelbarrow to your left.

Afterwards the cutscene, the zombies will wake up.

Sprint past them and back downwardly the rock stairs yous merely came up. Then use the Cutting Tool on the Chained Door you lot passed.

This is the first salvage room in the 2nd Run - so you'll be safe in hither.

Collect the ammo and supplies from around the room - including the Quickdraw Ground forces revolver from the table.

The Courtyard Key that y'all demand is hung on the hook in the locker side by side to the particular box.

Be aware that the zombies you lot passed on the fashion will have moved, and be ready to shoot them when needed.

Once you lot've kitted upwardly, exit the room and become back up the stairs to the fire escape gate.

Inside the gate, grab the handgun ammo from the barrels in front of you, then the wooden boards to your right.

You tin then discard the Courtyard Key from your inventory.

Open the door to your left, and so turn right and get into the office.

Spotter your feet - the police officer that got chopped in half during your starting time run is now a zombie on the flooring.

Simply run through the shutter, grab the combat knife from the wall on your right as you do, and board up 1 of the windows as yous caput past downwardly the corridor.

At the end of this corridor, plow left and left again - get through the door and you lot'll detect the Break Room. Another safe room that yous can utilize during your time in RCPD.

Salve upwards if you want to, collect the supplies and organise your inventory.

In the bunk room joining onto the Interruption Room, y'all'll discover a Fuse on a chair - pick information technology upward and keep hold of it, you'll need it soon.

Retrace your steps through the shutter past the poor bifurcated Constabulary Officer, become out into the hallway with all of the dead zombies laying on the ground, plough right, and use your Cut Tool on the Chained Door to your right.

This leads to the East Office.

Within, deal with the two zombies, then make clean the room of supplies - making extra certain to accept the round handle from the side office.

Then become over to the far side of the room and movement the chair blocking the door.

Go through the newly unblocked door. To your right is a storage room with some ammo and boards inside, but to advance, turn left.

Utilize the fuse in your inventory on the fuse box to open the shutter, so go through it into the Main Hall.

The Main Hall isn't the safety haven it was on your kickoff run, so bargain with the zombie that comes at you, and then collect the hip pouch from the counter in front of you.

Using the red-screened computer to your right plays a cutscene with Mr X who, as y'all might've guessed, is a little more than uppity during your 2d Run.

Walk further into the Primary Hall towards the Goddess Statue, maxim hello to your former pal Marvin. Selection up the Notebook from his couch, and y'all'll find that the statue solutions aren't as like shooting fish in a barrel to find this time around.

And so you can shave some time off your run, we'll only provide the statue solutions for this walkthrough, and so don't worry.

Go up the Main Hall stairs to the Lion Statue at the top, merely beware of the zombie to the right.

Enter the lawmaking: Crown, Flaming Sconce, Bird. This gives you the King of beasts Medallion.

Now turn around and go back to Main Hall 1F.

On the southwestern side of the Hall is the Reception. Walk through hither, and brand your way into the western corridor.

Yeah, that was a Licker that went by the window - buckle up, partner.

Walk down the corridor until y'all get to the police officer slumped in the corner. Plow right, but stop dead in your tracks and signal your flashlight to the ceiling.

Above y'all is a Licker, which you're going to have to either attempt and sneak past or kill.

To sneak past, walk slowly underneath it and hold your nerve as the zombies rattle the windows when you lot walk past.

To kill it, focus on headshots to stun it, and then utilise your combat knife to conserve ammo before you unload another clip.

Either way, make your way around the corridor, turning correct at the stop, so correct again into the Operations Room.

Grab the ammo from your left, and then the map from the blackboard. And so use your Cut Tool on the Chained Door on the right of the room. You lot tin can then discard the Cutting Tool.

Inside here you lot'll discover the Detonator that you need for the Maiden Statue upstairs.

Open up the Tamu Lock to your left and go out into the new corridor.

At that place'due south a large zombie on your correct, so bargain with him before moving on. I suggest killing him at present, otherwise he'll impede your move after.

Adjacent, head into the Safety Deposit Room.

Using the keypad infront of you, you tin can unlock lockers 106 and 109.

Be aware, a zombie has woken up behind yous and will be trying to get in the door.

Locker 106 contains a roll of picture show which has a clue on how to get into the gun cache at the back of the room. Whereas 109 contains some much needed bullets.

Get out the Deposit Room and turn left towards the Dark Room.

Kill the zombie that crashes through the window then lath it up - you come through hither a lot then leaving it open is a massive bind. Some other volition wake up to your correct, then deal with that too.

And so pop into the Dark Room, collect the supplies, and develop the film from the Rubber Eolith Room.

Now leave the Dark Room and head upwards the stairs in front of you.

On 2F grab the bullets from the floor and turn correct. Kill the zombie, so continue on the corridor until you tin go into the Men's Locker Room on your right.

Inside the way volition exist blocked past steam, so clean out all of the lockers. The closest 1 to the steam has a zombie in, so be careful.

The lawmaking for the Punch Lock in the 2F Locker Room is CAP.

On the right hand side of the room - where there was a portable safe on your start run - is the Bejeweled Box that you demand to get the STARS Badge.

Before you get out, use the Round Handle on the pipe on the left to turn off the steam.

Next, before you go through the path yous opened, head dorsum to the stairs and go upwards to 3F.

At the pinnacle of the stairs, turn right. Accept the bullets from the side and printing on.

You might remember this shadow on the wall from your starting time run - nothing to worry about, right?

Wrong - there's a zombie there on your 2nd Run. Kill it, and take hold of the Spade Key from off the desk. The lawmaking for the locker outside is DCM.

Now caput back down to the Dark Room to store the Bejeweled Box and any ammo for guns you don't have notwithstanding.

Now's a skilful a time equally any to nip and visit the West Part on this flooring. It's back around the corridor, next to the Condom Deposit Room.

Go inside and deal with the zombie slumped in the chair in front end of yous, and so accept out the one in the side function.

At that place'south a safe in this side role, which you lot open by moving the dial to the left 9 times, then the correct 15 times, then left vii times.

This gets you another hip pouch.

Then on the far end of the room is Leon's Desk, which has ii locks on it. The combination for the left is NED, the one on the right is MRG. This gets you a useful upgrade for your pistol.

At present become dorsum to the Dark Room and banking company your stuff.

So make your way back to 2F and go through the showers.

On the other side, collect the gunpowder from the lockers, and then get through the door.

Collect the Flame Rounds from the couch to your left, then printing on down the Corridor.

The get-go door on your left is the Southward.T.A.R.S Function - get inside.

In the side role, you'll find the Bombardment. Pick it up and keep it. The Bombardment combines with the Detonator to clear you a path.

For now though, collect all you lot need from the Office, get out and turn left.

Well-nigh immediately your path will be blocked by everyone's favourite hulking behemoth: Mr 10. He might be out to tear yous limb from limb, merely he sure is a snappy dresser.

Shoot his lid off his head for a bays if you haven't already, then turn around and high tail it out of there dorsum through the showers.

Run back down the stairs and to the Dark Room, bank your unusable ammo, but grab your detonator and combine it with the Battery.

At present run through the W Office to the Primary Hall, opening information technology with the Spade Key.

Turn left and sew together the stairs. Plough left again at the top and run over to the Spade Door here. This is the Library.

Open the Library Spade door and grab the Red Book that's on the table to your left.

And so run across the room to the door on the other side. This leads to the Lounge.

Hither you'll find a map of the 2d floor, as well as the Unicorn Statue for another Medallion.

Rotate the puzzle to the following lawmaking to claim what you need: Two people, Scales, and Worm.

Grab the yellow box off of the side table also - inside is the clue to the Lion Medallion.

The door back through to the STARS corridor is locked, and then track back through the library.

Once you're in the Main Hall once more, stay on the 2F, just brand your fashion to the other side of the building and become through the door that leads to the Waiting Room.

Within here, there'due south another safety - the combination is left 6, correct 2, left eleven.

At present go through the Spade Door, and run through into the Art Room on the other side of the hall. You lot tin now discard the Spade Central.

On the small table in front of y'all is a Weapons Locker Keycard, which lets you lot into the weapons cache at the dorsum of the Rubber Eolith Room.

To your right is the King Statue. Option upwardly his manus from the tabular array and combine it with the Carmine Book in your inventory.

And then use the Volume with Hand on the Statue. This gives you the Sceptre.

Exist ready for the Licker that crashes through the ceiling, and so examine the sceptre to get the Red Jewel.

Now make your manner back to the Dark Room through the Chief Hall and West Office.

Once you're there get the Bejeweled Box out and combine it with the Crimson Jewel - this gets you the STARS Badge.

Next brand your mode around the corner to the Prophylactic Deposit Room and use your shiny new keycard on the chiffonier at the back. This gets you the Grenade Launcher, a key weapon in turning the balance of power in your favour against the nightmare creatures.

Now render to the stairs next to the Nighttime Room. Become up to 2F, go through the shower room and down to the corridor to the STARS Office. Within, examine your STARS Badge and collaborate with the back of it to turn it into a USB Dongle.

Utilize the Dongle on the PC Tower in the role, then interact with the PC Monitor. This opens the weapons locker, giving you lot the MQ11 SMG. Remember to option up your STARS Badge to use it again later.

Now return to the Night Room and pick up your 2 King of beasts and Unicorn medals if they aren't in your inventory, too as the armed Detonator.

Get upward to 3F via the stairs next to the Dark Room, and so through the office with the shadow.

Walk forth the corridor and turn left into the West Storage Room.

Make your way over to the far side of the room with the metal railings - you can see the maiden statue behind them.

On your right, there's a pack of C4 attached to the debris blocking the door. Utilize your Detonator on this C4 then run back away from the door - yous've got 10 seconds before information technology blows.

After the explosion, go through the path your created and interact with the Maiden Statue.

To get the medal, enter the code: Ram, Harp, Bird

Be quick, the explosion will more than likely accept defenseless the attention of Mr 10.

With this third medal in hand, turn effectually and get dorsum down through the stairs - using the pillar in the center of the W Storage Room to kite Mr X if he'southward in that location.

Run by the Dark Room, and make your fashion through the W Role to the Main Hall.

Now, approach the Goddess Statue and utilize your medals one by one.

This opens the secret passage to the next office of your adventure. Onwards we go.

Continue to Office 8 of the walkthrough for what to do side by side!

Medallion Puzzle Re2 2nd Run,

Source: https://www.vg247.com/resident-evil-2-remake-walkthrough-2nd-run-part-7-claire

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